not sure why but I am unable to play this game on my C64 Ultimate. It goes to the language select and then after playing the first chord it freezes on a grey screen forever.
After testing settings I found that if I load the program but dont immediately run the disk from the menu. Then manually type run and hit return it works....sometimes.
I am unable to get it to be any more reliable but if I load it and manually type run it might work so after a few attempts I can get in and otherwise it seems to play fine. Would still love to know if its a setting I'm missing, firmware issue, or an update with the .prg that might be needed. Is it possible to get the .d64 file as well? Wondering if that may work more smoothly.
That sounds strange. I'm not aware of any similar problem. Before I upload files here, I go through an extensive testing procedure. Therefore, I unfortunately can't provide a file on short notice. However, the .prg version can easily be saved as a .d64 file using a tool like DirMaster. Perhaps you could try that? In any case, thank you very much for narrowing down the problem. Do you experience the same issue with any of our other games on your machine?
I'll have to give that a try as I wonder if the .d64 may work better. No thus far none of your other games have had this problem for me. Kaufmannsgilde has been my favorite so its gotten most of my time of them but I'll comment if any of the others have similar issues. My thought is that something about the .prg file doesn't load correctly with the way the C64U launches it from the emulated disk drive.
Oh, while we're at it, here's a suggestion for improvement: The game was obviously developed for emulator users. On a real C64 with a CRT monitor, the goods symbols are very difficult to distinguish. Perhaps it would be possible to integrate an alternative mode that fixes this problem? Many thanks in advance! :)
The game has been tested on real hardware, but not everyone is using a CRT. I have one but it's not working properly anymore. So it's difficult to decide wheter a display problem is caused by bad hardware or bad visual design :-) It would be difficult to add such an option at this point. But i will consider it. Depends on how we handle the bug you reported.
I checked the options to make an adjustment. Unfortunately, all of the adjustments that I would consider would not be possible to implement with reasonable effort. Therefore there will be no change here. In the future, we will pay more attention to readability on older monitors.
While playing, we noticed an annoying bug that could be described as follows:
As soon as the event with the fortune teller occurs with a human player (2nd player prefered), there is a chance (in 10 games we had this happen 3 times) that the game gets stuck in an infinite queue. Where the action menu is, you will only see an hourglass and that's it. You can then only reset the C64 and restart the game. It would be nice if this bug could be removed. Thank you!
Thank you for your feedback :-) I will try to reproduce the problem, but this will take some time. Was the match started with CPU players too, or just human players?
The bug occurred in both situations - in the game with 2 human players and no cpu and 2 human players with 2 additional cpu players. However, the bug occurs only if this is the human players turn and only with the fortune teller event.
I would like to give you a quick update. I was able to reproduce the bug and to identify the problem.
The reproduction is: You play with at least two human players. Human player 1 ends his turn on the move. An event occurs and human player 2 starts it's turn at a city. Human player 2 is stuck now.
The bug appears with any event. There is no way to avoid that bug by adding computer players. The only chance to avoid it is to play without events of course.
I have created a fix and will release a new version the next days, after carefully testing the change.
Thank you for helping to remove this bug :-) I already found some time today to test the fix and everthing looks fine to me. I made a new version and replaced the download file.
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not sure why but I am unable to play this game on my C64 Ultimate. It goes to the language select and then after playing the first chord it freezes on a grey screen forever.
After testing settings I found that if I load the program but dont immediately run the disk from the menu. Then manually type run and hit return it works....sometimes.
I am unable to get it to be any more reliable but if I load it and manually type run it might work so after a few attempts I can get in and otherwise it seems to play fine. Would still love to know if its a setting I'm missing, firmware issue, or an update with the .prg that might be needed. Is it possible to get the .d64 file as well? Wondering if that may work more smoothly.
That sounds strange. I'm not aware of any similar problem. Before I upload files here, I go through an extensive testing procedure. Therefore, I unfortunately can't provide a file on short notice. However, the .prg version can easily be saved as a .d64 file using a tool like DirMaster. Perhaps you could try that? In any case, thank you very much for narrowing down the problem. Do you experience the same issue with any of our other games on your machine?
I'll have to give that a try as I wonder if the .d64 may work better. No thus far none of your other games have had this problem for me. Kaufmannsgilde has been my favorite so its gotten most of my time of them but I'll comment if any of the others have similar issues. My thought is that something about the .prg file doesn't load correctly with the way the C64U launches it from the emulated disk drive.
A truly strong title! I really enjoyed the turnbased feature here. Thanks for sharing!
Thank you for your feedback and of course for the video!
You're very welcome!
I just realized, that i mixed up the "Turnbased Feature" with "Spediteur", lol!
Anyway, great game! I would love it even more, if it would be turnbased ;-D.
They are both turnbased :-)
Really? I'm getting old, lol! Damnit, i need to play 'em again!
Awesome game!
Oh, while we're at it, here's a suggestion for improvement: The game was obviously developed for emulator users. On a real C64 with a CRT monitor, the goods symbols are very difficult to distinguish. Perhaps it would be possible to integrate an alternative mode that fixes this problem? Many thanks in advance! :)
The game has been tested on real hardware, but not everyone is using a CRT. I have one but it's not working properly anymore. So it's difficult to decide wheter a display problem is caused by bad hardware or bad visual design :-) It would be difficult to add such an option at this point. But i will consider it. Depends on how we handle the bug you reported.
I checked the options to make an adjustment. Unfortunately, all of the adjustments that I would consider would not be possible to implement with reasonable effort. Therefore there will be no change here. In the future, we will pay more attention to readability on older monitors.
Hi,
While playing, we noticed an annoying bug that could be described as follows:
As soon as the event with the fortune teller occurs with a human player (2nd player prefered), there is a chance (in 10 games we had this happen 3 times) that the game gets stuck in an infinite queue. Where the action menu is, you will only see an hourglass and that's it. You can then only reset the C64 and restart the game. It would be nice if this bug could be removed. Thank you!
Otherwise it's a great multiplayer game! :)
Thank you for your feedback :-) I will try to reproduce the problem, but this will take some time. Was the match started with CPU players too, or just human players?
The bug occurred in both situations - in the game with 2 human players and no cpu and 2 human players with 2 additional cpu players. However, the bug occurs only if this is the human players turn and only with the fortune teller event.
I would like to give you a quick update. I was able to reproduce the bug and to identify the problem.
The reproduction is: You play with at least two human players. Human player 1 ends his turn on the move. An event occurs and human player 2 starts it's turn at a city. Human player 2 is stuck now.
The bug appears with any event. There is no way to avoid that bug by adding computer players. The only chance to avoid it is to play without events of course.
I have created a fix and will release a new version the next days, after carefully testing the change.
Sounds great! Thank you for the quick response. :)
Thank you for helping to remove this bug :-) I already found some time today to test the fix and everthing looks fine to me. I made a new version and replaced the download file.
Good, interesting game and great music. I also added it to my new "Gameplay of New C64 Games from May 2024" video.
Thank you for mentioning our game in your video.
What a great game. A friend of mine played it:
Thank you very much for the positive feedback and the video.
You're welcome.
Great ๐
Greetings ๐
Retro Chlop
K&A PLUS Team โ๏ธ๐
:-)
Good job! https://c64universe.wordpress.com/2024/05/23/die-kaufmannsgilde-2024-windigoprod...